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ajax.c
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C/C++ Source or Header
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2000-04-04
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16KB
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424 lines
/***************************************************************************
"AJAX/Typhoon" (Konami GX770)
Driver by:
Manuel Abadia <manu@teleline.es>
TO DO:
- Find the CPU core bug, that makes the 052001 to read from 0x0000
***************************************************************************/
#include "driver.h"
#include "vidhrdw/konamiic.h"
extern unsigned char *ajax_sharedram;
static WRITE_HANDLER( k007232_extvol_w );
static WRITE_HANDLER( sound_bank_w );
/* from machine/ajax.c */
WRITE_HANDLER( ajax_bankswitch_2_w );
READ_HANDLER( ajax_sharedram_r );
WRITE_HANDLER( ajax_sharedram_w );
READ_HANDLER( ajax_ls138_f10_r );
WRITE_HANDLER( ajax_ls138_f10_w );
void ajax_init_machine( void );
int ajax_interrupt( void );
/* from vidhrdw/ajax.c */
int ajax_vh_start( void );
void ajax_vh_stop( void );
void ajax_vh_screenrefresh( struct osd_bitmap *bitmap, int fullrefresh );
/****************************************************************************/
static struct MemoryReadAddress ajax_readmem[] =
{
{ 0x0000, 0x01c0, ajax_ls138_f10_r }, /* inputs + DIPSW */
{ 0x0800, 0x0807, K051937_r }, /* sprite control registers */
{ 0x0c00, 0x0fff, K051960_r }, /* sprite RAM 2128SL at J7 */
{ 0x1000, 0x1fff, MRA_RAM }, /* palette */
{ 0x2000, 0x3fff, ajax_sharedram_r }, /* shared RAM with the 6809 */
{ 0x4000, 0x5fff, MRA_RAM }, /* RAM 6264L at K10*/
{ 0x6000, 0x7fff, MRA_BANK2 }, /* banked ROM */
{ 0x8000, 0xffff, MRA_ROM }, /* ROM N11 */
{ -1 }
};
static struct MemoryWriteAddress ajax_writemem[] =
{
{ 0x0000, 0x01c0, ajax_ls138_f10_w }, /* bankswitch + sound command + FIRQ command */
{ 0x0800, 0x0807, K051937_w }, /* sprite control registers */
{ 0x0c00, 0x0fff, K051960_w }, /* sprite RAM 2128SL at J7 */
{ 0x1000, 0x1fff, paletteram_xBBBBBGGGGGRRRRR_swap_w, &paletteram },/* palette */
{ 0x2000, 0x3fff, ajax_sharedram_w }, /* shared RAM with the 6809 */
{ 0x4000, 0x5fff, MWA_RAM }, /* RAM 6264L at K10 */
{ 0x6000, 0x7fff, MWA_ROM }, /* banked ROM */
{ 0x8000, 0xffff, MWA_ROM }, /* ROM N11 */
{ -1 }
};
static struct MemoryReadAddress ajax_readmem_2[] =
{
{ 0x0000, 0x07ff, K051316_0_r }, /* 051316 zoom/rotation layer */
{ 0x1000, 0x17ff, K051316_rom_0_r }, /* 051316 (ROM test) */
{ 0x2000, 0x3fff, ajax_sharedram_r }, /* shared RAM with the 052001 */
{ 0x4000, 0x7fff, K052109_r }, /* video RAM + color RAM + video registers */
{ 0x8000, 0x9fff, MRA_BANK1 }, /* banked ROM */
{ 0xa000, 0xffff, MRA_ROM }, /* ROM I16 */
{ -1 }
};
static struct MemoryWriteAddress ajax_writemem_2[] =
{
{ 0x0000, 0x07ff, K051316_0_w }, /* 051316 zoom/rotation layer */
{ 0x0800, 0x080f, K051316_ctrl_0_w }, /* 051316 control registers */
{ 0x1800, 0x1800, ajax_bankswitch_2_w }, /* bankswitch control */
{ 0x2000, 0x3fff, ajax_sharedram_w, &ajax_sharedram },/* shared RAM with the 052001 */
{ 0x4000, 0x7fff, K052109_w }, /* video RAM + color RAM + video registers */
{ 0x8000, 0x9fff, MWA_ROM }, /* banked ROM */
{ 0xa000, 0xffff, MWA_ROM }, /* ROM I16 */
{ -1 }
};
static struct MemoryReadAddress ajax_readmem_sound[] =
{
{ 0x0000, 0x7fff, MRA_ROM }, /* ROM F6 */
{ 0x8000, 0x87ff, MRA_RAM }, /* RAM 2128SL at D16 */
{ 0xa000, 0xa00d, K007232_read_port_0_r }, /* 007232 registers (chip 1) */
{ 0xb000, 0xb00d, K007232_read_port_1_r }, /* 007232 registers (chip 2) */
{ 0xc001, 0xc001, YM2151_status_port_0_r }, /* YM2151 */
{ 0xe000, 0xe000, soundlatch_r }, /* soundlatch_r */
{ -1 }
};
static struct MemoryWriteAddress ajax_writemem_sound[] =
{
{ 0x0000, 0x7fff, MWA_ROM }, /* ROM F6 */
{ 0x8000, 0x87ff, MWA_RAM }, /* RAM 2128SL at D16 */
{ 0x9000, 0x9000, sound_bank_w }, /* 007232 bankswitch */
{ 0xa000, 0xa00d, K007232_write_port_0_w }, /* 007232 registers (chip 1) */
{ 0xb000, 0xb00d, K007232_write_port_1_w }, /* 007232 registers (chip 2) */
{ 0xb80c, 0xb80c, k007232_extvol_w }, /* extra volume, goes to the 007232 w/ A11 */
/* selecting a different latch for the external port */
{ 0xc000, 0xc000, YM2151_register_port_0_w }, /* YM2151 */
{ 0xc001, 0xc001, YM2151_data_port_0_w }, /* YM2151 */
{ -1 }
};
INPUT_PORTS_START( ajax )
PORT_START /* DSW #1 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
// PORT_DIPSETTING( 0x00, "Coin Slot 2 Invalidity" )
PORT_START /* DSW #2 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "30000 150000" )
PORT_DIPSETTING( 0x10, "50000 200000" )
PORT_DIPSETTING( 0x08, "30000" )
PORT_DIPSETTING( 0x00, "50000" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW #3 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )
PORT_DIPSETTING( 0x02, "Single" )
PORT_DIPSETTING( 0x00, "Dual" )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, "Control in 3D Stages" )
PORT_DIPSETTING( 0x08, "Normal" )
PORT_DIPSETTING( 0x00, "Inverted" )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* COINSW & START */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) /* service */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* PLAYER 1 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* PLAYER 2 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static struct YM2151interface ym2151_interface =
{
1,
3579545, /* 3.58 MHz */
{ YM3012_VOL(100,MIXER_PAN_LEFT,100,MIXER_PAN_RIGHT) },
{ 0 },
};
/* sound_bank_w:
Handled by the LS273 Octal +ve edge trigger D-type Flip-flop with Reset at B11:
Bit Description
--- -----------
7 CONT1 (???) \
6 CONT2 (???) / One or both bits are set to 1 when you kill a enemy
5 \
3 / 4MBANKH
4 \
2 / 4MBANKL
1 \
0 / 2MBANK
*/
static WRITE_HANDLER( sound_bank_w )
{
unsigned char *RAM;
int bank_A, bank_B;
/* banks # for the 007232 (chip 1) */
RAM = memory_region(REGION_SOUND1);
bank_A = 0x20000 * ((data >> 1) & 0x01);
bank_B = 0x20000 * ((data >> 0) & 0x01);
K007232_bankswitch(0,RAM + bank_A,RAM + bank_B);
/* banks # for the 007232 (chip 2) */
RAM = memory_region(REGION_SOUND2);
bank_A = 0x20000 * ((data >> 4) & 0x03);
bank_B = 0x20000 * ((data >> 2) & 0x03);
K007232_bankswitch(1,RAM + bank_A,RAM + bank_B);
}
static void volume_callback0(int v)
{
K007232_set_volume(0,0,(v >> 4) * 0x11,0);
K007232_set_volume(0,1,0,(v & 0x0f) * 0x11);
}
static WRITE_HANDLER( k007232_extvol_w )
{
/* channel A volume (mono) */
K007232_set_volume(1,0,(data & 0x0f) * 0x11/2,(data & 0x0f) * 0x11/2);
}
static void volume_callback1(int v)
{
/* channel B volume/pan */
K007232_set_volume(1,1,(v & 0x0f) * 0x11/2,(v >> 4) * 0x11/2);
}
static struct K007232_interface k007232_interface =
{
2, /* number of chips */
{ REGION_SOUND1, REGION_SOUND2 }, /* memory regions */
{ K007232_VOL(20,MIXER_PAN_CENTER,20,MIXER_PAN_CENTER),
K007232_VOL(50,MIXER_PAN_LEFT,50,MIXER_PAN_RIGHT) },/* volume */
{ volume_callback0, volume_callback1 } /* external port callback */
};
static struct MachineDriver machine_driver_ajax =
{
{
{
CPU_KONAMI, /* Konami Custom 052001 */
3000000, /* 12/4 MHz*/
ajax_readmem,ajax_writemem,0,0,
ajax_interrupt,1 /* IRQs triggered by the 051960 */
},
{
CPU_M6809, /* 6809E */
3000000, /* ? */
ajax_readmem_2, ajax_writemem_2,0,0,
ignore_interrupt,1 /* FIRQs triggered by the 052001 */
},
{
CPU_Z80, /* Z80A */
3579545, /* 3.58 MHz */
ajax_readmem_sound, ajax_writemem_sound,0,0,
ignore_interrupt,0 /* IRQs triggered by the 052001 */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION,
10,
ajax_init_machine,
/* video hardware */
64*8, 32*8, { 14*8, (64-14)*8-1, 2*8, 30*8-1 },
0, /* gfx decoded by konamiic.c */
2048, 2048,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
ajax_vh_start,
ajax_vh_stop,
ajax_vh_screenrefresh,
/* sound hardware */
SOUND_SUPPORTS_STEREO,0,0,0,
{
{
SOUND_YM2151,
&ym2151_interface
},
{
SOUND_K007232,
&k007232_interface
}
}
};
ROM_START( ajax )
ROM_REGION( 0x28000, REGION_CPU1 ) /* 052001 code */
ROM_LOAD( "m01.n11", 0x10000, 0x08000, 0x4a64e53a ) /* banked ROM */
ROM_CONTINUE( 0x08000, 0x08000 ) /* fixed ROM */
ROM_LOAD( "l02.n12", 0x18000, 0x10000, 0xad7d592b ) /* banked ROM */
ROM_REGION( 0x22000, REGION_CPU2 ) /* 64k + 72k for banked ROMs */
ROM_LOAD( "l05.i16", 0x20000, 0x02000, 0xed64fbb2 ) /* banked ROM */
ROM_CONTINUE( 0x0a000, 0x06000 ) /* fixed ROM */
ROM_LOAD( "f04.g16", 0x10000, 0x10000, 0xe0e4ec9c ) /* banked ROM */
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the SOUND CPU */
ROM_LOAD( "h03.f16", 0x00000, 0x08000, 0x2ffd2afc )
ROM_REGION( 0x080000, REGION_GFX1 ) /* graphics (addressable by the main CPU) */
ROM_LOAD( "770c13", 0x000000, 0x040000, 0xb859ca4e ) /* characters (N22) */
ROM_LOAD( "770c12", 0x040000, 0x040000, 0x50d14b72 ) /* characters (K22) */
ROM_REGION( 0x100000, REGION_GFX2 ) /* graphics (addressable by the main CPU) */
ROM_LOAD( "770c09", 0x000000, 0x080000, 0x1ab4a7ff ) /* sprites (N4) */
ROM_LOAD( "770c08", 0x080000, 0x080000, 0xa8e80586 ) /* sprites (K4) */
ROM_REGION( 0x080000, REGION_GFX3 ) /* graphics (addressable by the main CPU) */
ROM_LOAD( "770c06", 0x000000, 0x040000, 0xd0c592ee ) /* zoom/rotate (F4) */
ROM_LOAD( "770c07", 0x040000, 0x040000, 0x0b399fb1 ) /* zoom/rotate (H4) */
ROM_REGION( 0x0200, REGION_PROMS )
ROM_LOAD( "63s241.j11", 0x0000, 0x0200, 0x9bdd719f ) /* priority encoder (not used) */
ROM_REGION( 0x040000, REGION_SOUND1 ) /* 007232 data (chip 1) */
ROM_LOAD( "770c10", 0x000000, 0x040000, 0x7fac825f )
ROM_REGION( 0x080000, REGION_SOUND2 ) /* 007232 data (chip 2) */
ROM_LOAD( "770c11", 0x000000, 0x080000, 0x299a615a )
ROM_END
ROM_START( ajaxj )
ROM_REGION( 0x28000, REGION_CPU1 ) /* 052001 code */
ROM_LOAD( "770l01.bin", 0x10000, 0x08000, 0x7cea5274 ) /* banked ROM */
ROM_CONTINUE( 0x08000, 0x08000 ) /* fixed ROM */
ROM_LOAD( "l02.n12", 0x18000, 0x10000, 0xad7d592b ) /* banked ROM */
ROM_REGION( 0x22000, REGION_CPU2 ) /* 64k + 72k for banked ROMs */
ROM_LOAD( "l05.i16", 0x20000, 0x02000, 0xed64fbb2 ) /* banked ROM */
ROM_CONTINUE( 0x0a000, 0x06000 ) /* fixed ROM */
ROM_LOAD( "f04.g16", 0x10000, 0x10000, 0xe0e4ec9c ) /* banked ROM */
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the SOUND CPU */
ROM_LOAD( "770f03.bin", 0x00000, 0x08000, 0x3fe914fd )
ROM_REGION( 0x080000, REGION_GFX1 ) /* graphics (addressable by the main CPU) */
ROM_LOAD( "770c13", 0x000000, 0x040000, 0xb859ca4e ) /* characters (N22) */
ROM_LOAD( "770c12", 0x040000, 0x040000, 0x50d14b72 ) /* characters (K22) */
ROM_REGION( 0x100000, REGION_GFX2 ) /* graphics (addressable by the main CPU) */
ROM_LOAD( "770c09", 0x000000, 0x080000, 0x1ab4a7ff ) /* sprites (N4) */
ROM_LOAD( "770c08", 0x080000, 0x080000, 0xa8e80586 ) /* sprites (K4) */
ROM_REGION( 0x080000, REGION_GFX3 ) /* graphics (addressable by the main CPU) */
ROM_LOAD( "770c06", 0x000000, 0x040000, 0xd0c592ee ) /* zoom/rotate (F4) */
ROM_LOAD( "770c07", 0x040000, 0x040000, 0x0b399fb1 ) /* zoom/rotate (H4) */
ROM_REGION( 0x0200, REGION_PROMS )
ROM_LOAD( "63s241.j11", 0x0000, 0x0200, 0x9bdd719f ) /* priority encoder (not used) */
ROM_REGION( 0x040000, REGION_SOUND1 ) /* 007232 data (chip 1) */
ROM_LOAD( "770c10", 0x000000, 0x040000, 0x7fac825f )
ROM_REGION( 0x080000, REGION_SOUND2 ) /* 007232 data (chip 2) */
ROM_LOAD( "770c11", 0x000000, 0x080000, 0x299a615a )
ROM_END
static void init_ajax(void)
{
konami_rom_deinterleave_2(REGION_GFX1);
konami_rom_deinterleave_2(REGION_GFX2);
}
GAME( 1987, ajax, 0, ajax, ajax, ajax, ROT90, "Konami", "Ajax" )
GAME( 1987, ajaxj, ajax, ajax, ajax, ajax, ROT90, "Konami", "Ajax (Japan)" )